Thug Pill Popping
The most realistic prescription pill system with an immersive bottle POV, four expandable medications, unique per-pill trips, and nod and overdose mechanics.
SUPPORTED FRAMEWORKS
LINKS
PAYING
FEATURES
Completely optimized with extremely low resmon values, guaranteed to run smoothly on any server without performance issues.
Sleek, minimalist status bar and helper prompts designed for seamless user experience and visual clarity.
Extensive configuration options including medication profiles, effect levels, intoxication timings, overdose and nod thresholds, effect durations, decay rates, pills per bottle, and more.
Fully customizable language system, easily translate or modify all text strings to fit your server's language.
Pop the cap and inspect the bottle in a realistic first-person POV to swallow a pill straight from it, or quickly pop a single pill you carry in your pocket. Either way, other players see you with fully custom hand-attached prop animations.
Take a single pill out of the bottle: carry it in your pocket, pop it whenever you want, or store it right back into the bottle.
Oxycodone, Percocet, Xanax, and Tramadol included, each with its own bottle, props, and effect profile. Add, remove, or customize as many as your server needs:
Every bottle tracks its exact remaining pill count through ox_inventory metadata, so each one empties as you use it just like a real prescription bottle.
Each medication has its own distinct trip for every pill level, ramping stronger with every pill. Customize every detail of each medication's trip through the config.
Take one too many and you nod off, your screen washes out, your character slumps to the ground, then slowly comes back around while your high keeps going. Fully customizable.
Keep taking pills past the nod and it builds all the way to an overdose. A configurable tracker counts pills within a time window, and crossing the limit ragdolls the player, blurs the screen, and kills them.
Effects hold steady for each medication's set duration and only then begin fading, decaying stack by stack over time.
Every prop and animation is handcrafted from scratch to maximize realism. Feel every bit of it deep in your roleplay.
Custom sounds for opening the cap, pocketing, popping, and swallowing bring every interaction to life.
Built-in optional addiction system hook in no_escrow, ready to integrate with any addiction resource.
Clean no_escrow bridge functions for inventory, notifications, and custom integrations, plus ready-to-use exports, making framework adaptation effortless.
INFORMATION
Thug Pill Popping brings the most realistic prescription pill experience to your server. Use a bottle to open a first-person inspection POV, pop the cap, and swallow a pill straight from the bottle with hand-attached prop animations other players can see. Pocket a loose pill to pop it discreetly anytime as a separate item, or store it right back into the bottle whenever you want.
Four unique medications are included, Oxycodone, Percocet, Xanax, and Tramadol, each with its own bottle, custom props, and distinct effect profile. Every medication has its own progressive trip that intensifies with each pill, driving dynamic timecycle modifiers, camera shake, vignette, a drunk walk, and ragdoll chances. Effects hold steady for each medication's set duration and only then begin decaying, stack by stack over time.
Push the dose and the consequences follow. Take too many and you nod off, your screen washes out, your character slumps to the ground, and then slowly comes back around while your high continues. Keep going past that and it builds into a full overdose that ragdolls the player, blurs the screen, and kills them. Every bottle tracks its exact remaining pill count through ox_inventory metadata, so each one empties as you use it just like a real prescription bottle.
Everything is designed for easy setup and deep customization. All medication effect profiles, pills per bottle, effect durations, overdose and nod thresholds, time windows, nod timings, and decay rates are fully configurable. The no_escrow files provide clean bridge functions for inventory, notifications, and an optional addiction system hook, along with developer-friendly exports, making integration with any framework effortless.
REQUIREMENTS
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