Thug Studios

Thug Meth Smoking | Open Source

The most realistic meth smoking system with an immersive first-person pipe POV, a breaking crystal, substance-specific trips, and tweaking and overdose mechanics.

SUPPORTED FRAMEWORKS

StandaloneQBCoreQBOXESX

PAYING

49.99

FEATURES

Fully Optimized

Completely optimized with extremely low resmon values, guaranteed to run smoothly on any server without performance issues

Modern & Clean UI

Sleek, minimalist status bar and helper prompts designed for seamless user experience and visual clarity

Highly Configurable

Extensive configuration options including substance profiles, effect levels, hits per use, overdose and tweaking thresholds, time windows, pass distance, required tools, and more

Localization Support

Fully customizable language system, easily translate or modify all text strings to fit your server's language

Unique Smoking System

Hold the pipe, spark it, and take hit after hit from an immersive first-person POV while other players see you with the full pipe prop and fully custom smoking animations

Crystal Fragment System

Watch your crystal break apart as you smoke, swapping from a whole rock to broken-up fragments once you pass a configurable hit count

Pass System

Puff, puff, pass. Offer your pipe to a nearby player and let them take the remaining hits right where you left off

Fully Customizable Trips

Each substance has its own distinct trip that ramps up with every hit, driving timecycle modifiers, camera shake, sprint bursts, screen effects, and custom notifications. Customize every detail through the config

Tweaking System

Smoke too much and you start tweaking, a pre-overdose stimulant crisis where the world distorts and the screen edges pulse. Meth over-stimulates instead of sedating, so there is no collapse. Fully customizable

Overdose System

Keep smoking past the tweaking and it builds all the way to an overdose. A configurable tracker counts hits within a time window, and crossing the limit ragdolls the player, blurs the screen, and kills them

Smart Decay System

Effects hold steady after each hit and only then begin fading, decaying stack by stack over time

Expandable Substances

Meth included out of the box, with a fully modular substance system. Add as many of your own substances as your server needs, each with its own item, props, and per-hit trip profile

Custom Props & Animations

Every prop and animation is handcrafted from scratch to maximize realism. Feel every bit of it deep in your roleplay

Addiction Hook

Built-in optional addiction system hook in no_escrow, ready to integrate with any addiction resource

Developer-Friendly Exports

Clean no_escrow bridge functions for inventory, notifications, and custom integrations, plus ready-to-use exports, making framework adaptation effortless

INFORMATION

Thug Meth Smoking brings the most realistic meth smoking experience to your server. Use your substance to enter a first-person POV, hold the pipe, spark it with the lighter, and take hit after hit with hand-attached prop animations other players can see. Your crystal visually breaks apart from a whole rock into fragments as you keep smoking.

Every substance has its own distinct effect profile with progressive per-hit levels that intensify as you smoke. Effects include dynamic timecycle modifiers, camera shake, temporary sprint bursts, screen effects, and a unique notification at every level. Effects hold steady after each hit and only then begin decaying over time, stack by stack.

Push too far and you start tweaking, a pre-overdose stimulant crisis where the world distorts and the screen edges pulse while you stay on your feet. Keep going past that and it tips into a full overdose that ragdolls the player, blurs the screen, and kills them. At any point you can puff, puff, pass, offering your pipe to a nearby player so they take the remaining hits.

Everything is designed for easy setup and deep customization. All substance effect profiles, hits per use, overdose and tweaking thresholds, time windows, pass distance, required tools, and the crystal fragment behavior are fully configurable, and the substance system is fully modular so you can add as many of your own as you want. The no_escrow files provide clean bridge functions for inventory, notifications, and an optional addiction system hook, along with developer-friendly exports, making integration with any framework effortless.

REQUIREMENTS

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